Product Code Database
Example Keywords: hat -tetris $70
barcode-scavenger
   » » Wiki: View Factor
Tag Wiki 'View Factor'.
Tag

radiative heat transfer, a view factor, is the proportion of the radiation which leaves surface A that strikes surface In a complex 'scene' there can be any number of different objects, which can be divided in turn into even more surfaces and surface segments.

View factors are also sometimes known as configuration factors, form factors, angle factors or shape factors.


Relations

Summation
Radiation leaving a surface is conserved. Because of this, the sum of all view factors a given surface, within the enclosure is unity as defined by the summation rule

\sum_{j=1}^n {F_{S_i \rarr S_j}} = 1

where n is the number of surfaces in the enclosure. Any enclosure with n surfaces has a total n^2 view factors.

For example, consider a case where two blobs with surfaces and are floating around in a cavity with surface . All of the radiation that leaves must either hit or , or if is concave, it could hit . 100% of the radiation leaving is divided up among , , and .

Confusion often arises when considering the radiation that at a surface. In that case, it generally does not make sense to sum view factors as view factor from and view factor from (above) are essentially different units. may see 10% of radiation and 50% of radiation and 20% of radiation, but without knowing how much each radiates, it does not even make sense to say that receives 80% of the total radiation.


Reciprocity
The reciprocity relation for view factors allows one to calculate F_{i \rarr j} if one already knows F_{j \rarr i} and is given as

A_i F_{i \rarr j} = A_j F_{j \rarr i} where A_i and A_j are the areas of the two surfaces.


Self-viewing
For a surface, no radiation can leave the surface and then hit it later, because radiation travels in straight lines. Hence, for convex surfaces, F_{i \rarr i} = 0.

For surfaces, this doesn't apply, and so for concave surfaces F_{i \rarr i} > 0.


Superposition
The superposition rule (or summation rule) is useful when a certain geometry is not available with given charts or graphs. The superposition rule allows us to express the geometry that is being sought using the sum or difference of geometries that are known.
(2025). 9780077366643, McGraw-Hill.
F_{1 \rarr (2,3)}=F_{1 \rarr 2}+F_{1\rarr 3}.


View factors of differential areas
Taking the limit of a small flat surface gives differential areas, the view factor of two differential areas of areas \hbox{d}A_1 and \hbox{d}A_2 at a distance is given by:

dF_{1 \rarr 2} = \frac{\cos\theta_1 \cos\theta_2}{\pi s^2}\hbox{d}A_2

where \theta_1 and \theta_2 are the angle between the surface normals and a ray between the two differential areas.

The view factor from a general surface A_1 to another general surface A_2 is given by:

(2025). 9780470501979, Wiley.
F_{1 \rarr 2} = \frac{1}{A_1} \int_{A_1} \int_{A_2} \frac{\cos\theta_1 \cos\theta_2}{\pi s^2}\, \hbox{d}A_2\, \hbox{d}A_1.

Similarly the view factor F_{2\rightarrow 1} is defined as the fraction of radiation that leaves A_2 and is intercepted by yielding the equation F_{2 \rarr 1} = \frac{1}{A_2} \int_{A_1} \int_{A_2} \frac{\cos\theta_1 \cos\theta_2}{\pi s^2}\, \hbox{d}A_2\, \hbox{d}A_1.

The view factor is related to the concept of etendue.


Example solutions
For complex geometries, the view factor integral equation defined above can be cumbersome to solve. Solutions are often referenced from a table of theoretical geometries. Common solutions are included in the following table:
+Table 1: View factors for common infinite geometries ! scope="col"Geometry ! scope="col"Relation
Parallel plates of widths, w_i, w_j with midlines connected by perpendicular of length LF_{ij}=\frac{(W_i+W_j)^2+4^{1/2}-(W_j-W_i)^2+4^{1/2}}{2W_i} where W_i=w_i/L,W_j=w_j/L
Inclined parallel plates at angle, of equal width, and a common edgeF_{ij}=1-sin(\frac{\alpha}{2})
Perpendicular plates of widths, w_i, w_j with a common edgeF_{ij}=\frac{1+(w_j/w_i)-1+(w_j/w_i)^2^{1/2}}{2}
Three sided enclosure of widths, w_i, w_j, w_kF_{ij}=\frac{w_i+w_j-w_k}{2w_i}


Nusselt analog
A geometrical picture that can aid intuition about the view factor was developed by , and is called the Nusselt analog. The view factor between a differential element and the element can be obtained projecting the element onto the surface of a unit hemisphere, and then projecting that in turn onto a unit circle around the point of interest in the plane of . The view factor is then equal to the differential area times the proportion of the unit circle covered by this projection.

The projection onto the hemisphere, giving the subtended by , takes care of the factors and ; the projection onto the circle and the division by its area then takes care of the local factor and the normalisation by .

The Nusselt analog has on occasion been used to actually measure form factors for complicated surfaces, by photographing them through a suitable .

(1993). 9780121782702, Morgan Kaufmann.
But its main value now is essentially in building intuition.


See also
  • Radiosity, a matrix calculation method for solving radiation transfer between a number of bodies.
  • , an expression to solve radiation transfer problems between any number of surfaces.


External links
A large number of 'standard' view factors can be calculated with the use of tables that are commonly provided in textbooks.

Page 1 of 1
1
Page 1 of 1
1

Account

Social:
Pages:  ..   .. 
Items:  .. 

Navigation

General: Atom Feed Atom Feed  .. 
Help:  ..   .. 
Category:  ..   .. 
Media:  ..   .. 
Posts:  ..   ..   .. 

Statistics

Page:  .. 
Summary:  .. 
1 Tags
10/10 Page Rank
5 Page Refs
1s Time